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Program to show the projection of 3D objects using Standard Perspective Projection w.r.t. an Arbitrary Plane and Center of Projection...

Posted By: Easy Tutor     Category: C++ Programming     Views: 2163

Write a program to show the projection of 3D objects using Standard Perspective Projection w.r.t. an Arbitrary Plane and Center of Projection is the origion i.e. C(0,0,0).

Code for Program to show the projection of 3D objects using Standard Perspective Projection w.r.t. an Arbitrary Plane and Center of Projection... in C++ Programming

 # include <iostream.h>
 # include <graphics.h>
 # include    <conio.h>
 # include     <math.h>

 # define  n1  0.86
 # define  n2  0.86
 # define  n3  0.86

 # define  x0  0.39
 # define  y0  0.39
 # define  z0  0.39

 void show_screen( );

 void draw_cube(int [8][3]);
 void draw_pyramid(int [5][3]);
 void get_projected_point(int&,int&,int&);
 void multiply_matrices(constfloat[4],constfloat[4][4],float[4]);

 void Line(constint,constint,constint,constint);


 int main( )
    {
       int driver=VGA;
       int mode=VGAHI;

       initgraph(&driver,&mode,"..\\Bgi");

       show_screen( );

       int cube[8][3]={
             {370,200,50},      //  front left top
             {470,200,50},      //  front right top
             {470,300,50},      //  front right bottom
             {370,300,50},      //  front left bottom
             {370,200,-50},     //  back left top
             {470,200,-50},     //  back right top
             {470,300,-50},     //  back right bottom
             {370,300,-50}      //  back left bottom
              };

       setcolor(15);
     draw_cube(cube);

       settextstyle(0,0,1);
     outtextxy(400,320,"Cube");

       int pyramid[5][3]={
                {120,300,50},      //  base front left
                {220,300,50},      //  base front right
                {220,300,-50},     //  base back right
                {120,300,-50},     //  base back left
                {170,150,0}        //  top
             };

       setcolor(15);
     draw_pyramid(pyramid);

       settextstyle(0,0,1);
     outtextxy(135,320,"Pyramid");

       getch( );
       closegraph( );
       return 0;
    }

 /************************************************************************///----------------------------  draw_cube( )  --------------------------///************************************************************************/void draw_cube(int edge_points[8][3])
    {
       for(int i=0;i<8;i++)
      get_projected_point(edge_points[i][0],
                     edge_points[i][1],edge_points[i][2]);

     Line(edge_points[0][0],edge_points[0][1],
                     edge_points[1][0],edge_points[1][1]);
     Line(edge_points[1][0],edge_points[1][1],
                     edge_points[2][0],edge_points[2][1]);
     Line(edge_points[2][0],edge_points[2][1],
                     edge_points[3][0],edge_points[3][1]);
     Line(edge_points[3][0],edge_points[3][1],
                     edge_points[0][0],edge_points[0][1]);

     Line(edge_points[4][0],edge_points[4][1],
                     edge_points[5][0],edge_points[5][1]);
     Line(edge_points[5][0],edge_points[5][1],
                     edge_points[6][0],edge_points[6][1]);
     Line(edge_points[6][0],edge_points[6][1],
                     edge_points[7][0],edge_points[7][1]);
     Line(edge_points[7][0],edge_points[7][1],
                     edge_points[4][0],edge_points[4][1]);


     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[5][0],edge_points[5][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[6][0],edge_points[6][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[7][0],edge_points[7][1]);
    }

 /************************************************************************///--------------------------  draw_pyramid( )  -------------------------///************************************************************************/void draw_pyramid(int edge_points[5][3])
    {
       for(int i=0;i<5;i++)
      get_projected_point(edge_points[i][0],
                       edge_points[i][1],edge_points[i][2]);

     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[1][0],edge_points[1][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[2][0],edge_points[2][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[3][0],edge_points[3][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[0][0],edge_points[0][1]);

     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[4][0],edge_points[4][1]);
    }

 /************************************************************************///---------------------  get_projected_point( )  -----------------------///************************************************************************/void get_projected_point(int& x,int& y,int& z)
    {
       float d=((n1*x0)+(n2*y0)+(n3*z0));

       float Per_NR[4][4]={
                {d,0,0,n1},
                {0,d,0,n2},
                {0,0,0,n3},
                {0,0,0,d}
              };

       float xy[4]={x,y,z,1};
       float new_xy[4]={0};

       multiply_matrices(xy,Per_NR,new_xy);

       x=(int)(new_xy[0]+0.5);
       y=(int)(new_xy[1]+0.5);
       z=(int)(new_xy[2]+0.5);
    }

 /************************************************************************///----------------------  multiply_matrices( )  ------------------------///************************************************************************/void multiply_matrices(constfloat matrix_1[4],
                   constfloat matrix_2[4][4],float matrix_3[4])
    {
       for(int count_1=0;count_1<4;count_1++)
      {
         for(int count_2=0;count_2<4;count_2++)
        matrix_3[count_1]+=
               (matrix_1[count_2]*matrix_2[count_2][count_1]);
      }
    }

 /*************************************************************************///--------------------------  Line( )  ------------------------///*************************************************************************/void Line(constint x_1,constint y_1,constint x_2,constint y_2)
    {
       int color=getcolor( );

       int x1=x_1;
       int y1=y_1;

       int x2=x_2;
       int y2=y_2;

       if(x_1>x_2)
      {
         x1=x_2;
         y1=y_2;

         x2=x_1;
         y2=y_1;
      }

       int dx=abs(x2-x1);
       int dy=abs(y2-y1);
       int inc_dec=((y2>=y1)?1:-1);

       if(dx>dy)
      {
         int two_dy=(2*dy);
         int two_dy_dx=(2*(dy-dx));
         int p=((2*dy)-dx);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(x<x2)
        {
           x++;

           if(p<0)
              p+=two_dy;

           else
              {
             y+=inc_dec;
             p+=two_dy_dx;
              }

           putpixel(x,y,color);
        }
      }

       else
      {
         int two_dx=(2*dx);
         int two_dx_dy=(2*(dx-dy));
         int p=((2*dx)-dy);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(y!=y2)
        {
           y+=inc_dec;

           if(p<0)
              p+=two_dx;

           else
              {
             x++;
             p+=two_dx_dy;
              }

           putpixel(x,y,color);
        }
      }
    }

 /*************************************************************************///--------------------------  show_screen( )  ---------------------------///*************************************************************************/void show_screen( )
    {
       setfillstyle(1,1);
     bar(78,26,542,38);

       settextstyle(0,0,1);
     setcolor(15);
       outtextxy(5,5,"******************************************************************************");
       outtextxy(5,17,"*-**************************************************************************-*");
       outtextxy(5,29,"*-------                                                            ---------*");
       outtextxy(5,41,"*-**************************************************************************-*");
       outtextxy(5,53,"*-**************************************************************************-*");

     setcolor(11);
       outtextxy(85,29,"Standard Perspective Projection w.r.t an Arbitrary Plane");

     setcolor(15);

       for(int count=0;count<=30;count++)
          outtextxy(5,(65+(count*12)),"*-*                                                                        *-*");

       outtextxy(5,438,"*-**************************************************************************-*");
       outtextxy(5,450,"*---------------------------                         ------------------------*");
       outtextxy(5,462,"******************************************************************************");

     setcolor(12);
       outtextxy(227,450,"  Press any key to exit ");
    }

  
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Easy Tutor
Easy Tutor author of Program to show the projection of 3D objects using Standard Perspective Projection w.r.t. an Arbitrary Plane and Center of Projection... is from United States. Easy Tutor says

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