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Program to show the projection of 3D objects using General Perspective Projection

Posted By: Easy Tutor     Category: C++ Programming     Views: 4853

Write a program to show the projection of 3D objects using General Perspective Projection.

Code for Program to show the projection of 3D objects using General Perspective Projection in C++ Programming

 # include <iostream.h>
 # include <graphics.h>
 # include    <conio.h>
 # include     <math.h>

 # define  n1  -1.0
 # define  n2   1.0
 # define  n3   1.0

 # define  x0   1.0
 # define  y0   1.0
 # define  z0   1.0

 # define  a    0.2
 # define  b    0.2
 # define  c    0.2


 void show_screen( );

 void draw_cube(int [8][3]);
 void draw_pyramid(int [5][3]);
 void get_projected_point(int&,int&,int&);
 void multiply_matrices(constfloat[4],constfloat[4][4],float[4]);

 void Line(constint,constint,constint,constint);


 int main( )
    {
       int driver=VGA;
       int mode=VGAHI;

       initgraph(&driver,&mode,"..\\Bgi");

       show_screen( );

       int cube[8][3]={
             {370,200,50},      //  front left top
             {470,200,50},      //  front right top
             {470,300,50},      //  front right bottom
             {370,300,50},      //  front left bottom
             {370,200,-50},     //  back left top
             {470,200,-50},     //  back right top
             {470,300,-50},     //  back right bottom
             {370,300,-50}      //  back left bottom
              };

       setcolor(15);
     draw_cube(cube);

       settextstyle(0,0,1);
     outtextxy(400,320,"Cube");

       int pyramid[5][3]={
                {120,300,50},      //  base front left
                {220,300,50},      //  base front right
                {220,300,-50},     //  base back right
                {120,300,-50},     //  base back left
                {170,150,0}        //  top
             };

       setcolor(15);
     draw_pyramid(pyramid);

       settextstyle(0,0,1);
     outtextxy(135,320,"Pyramid");

       getch( );
       closegraph( );
       return 0;
    }


 /************************************************************************///----------------------------  draw_cube( )  --------------------------///************************************************************************/void draw_cube(int edge_points[8][3])
    {
       for(int i=0;i<8;i++)
      get_projected_point(edge_points[i][0],
                     edge_points[i][1],edge_points[i][2]);

     Line(edge_points[0][0],edge_points[0][1],
                     edge_points[1][0],edge_points[1][1]);
     Line(edge_points[1][0],edge_points[1][1],
                     edge_points[2][0],edge_points[2][1]);
     Line(edge_points[2][0],edge_points[2][1],
                     edge_points[3][0],edge_points[3][1]);
     Line(edge_points[3][0],edge_points[3][1],
                     edge_points[0][0],edge_points[0][1]);

     Line(edge_points[4][0],edge_points[4][1],
                     edge_points[5][0],edge_points[5][1]);
     Line(edge_points[5][0],edge_points[5][1],
                     edge_points[6][0],edge_points[6][1]);
     Line(edge_points[6][0],edge_points[6][1],
                     edge_points[7][0],edge_points[7][1]);
     Line(edge_points[7][0],edge_points[7][1],
                     edge_points[4][0],edge_points[4][1]);


     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[5][0],edge_points[5][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[6][0],edge_points[6][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[7][0],edge_points[7][1]);
    }

 /************************************************************************///--------------------------  draw_pyramid( )  -------------------------///************************************************************************/void draw_pyramid(int edge_points[5][3])
    {
       for(int i=0;i<5;i++)
      get_projected_point(edge_points[i][0],
                     edge_points[i][1],edge_points[i][2]);

     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[1][0],edge_points[1][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[2][0],edge_points[2][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[3][0],edge_points[3][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[0][0],edge_points[0][1]);

     Line(edge_points[0][0],edge_points[0][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[1][0],edge_points[1][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[2][0],edge_points[2][1],
                      edge_points[4][0],edge_points[4][1]);
     Line(edge_points[3][0],edge_points[3][1],
                      edge_points[4][0],edge_points[4][1]);
    }

 /************************************************************************///---------------------  get_projected_point( )  -----------------------///************************************************************************/void get_projected_point(int& x,int& y,int& z)
    {
       float d0=((n1*x0)+(n2*y0)+(n3*z0));
       float d1=((n1*a)+(n2*b)+(n3*c));
       float d=(d0-d1);

       float Per_NRC[4][4]={
                 {(d-(a*n1)),(b*n1),(c*n1),n1},
                 {(a*n2),(d+n2*b),(c*n2),n2},
                 {(a*n3),(b*n3),(d+(c*n3)),n3},
                 {(-a*d0),(-b*d0),(-c*d0),-d1}
               };

       float xy[4]={x,y,z,1};
       float new_xy[4]={0};

       multiply_matrices(xy,Per_NRC,new_xy);

       x=(int)(new_xy[0]+0.5);
       y=(int)(new_xy[1]+0.5);
       z=(int)(new_xy[2]+0.5);
    }

 /************************************************************************///----------------------  multiply_matrices( )  ------------------------///************************************************************************/void multiply_matrices(constfloat matrix_1[4],
                   constfloat matrix_2[4][4],float matrix_3[4])
    {
       for(int count_1=0;count_1<4;count_1++)
      {
         for(int count_2=0;count_2<4;count_2++)
        matrix_3[count_1]+=
               (matrix_1[count_2]*matrix_2[count_2][count_1]);
      }
    }

 /*************************************************************************///--------------------------  Line( )  ------------------------///*************************************************************************/void Line(constint x_1,constint y_1,constint x_2,constint y_2)
    {
       int color=getcolor( );

       int x1=x_1;
       int y1=y_1;

       int x2=x_2;
       int y2=y_2;

       if(x_1>x_2)
      {
         x1=x_2;
         y1=y_2;

         x2=x_1;
         y2=y_1;
      }

       int dx=abs(x2-x1);
       int dy=abs(y2-y1);
       int inc_dec=((y2>=y1)?1:-1);

       if(dx>dy)
      {
         int two_dy=(2*dy);
         int two_dy_dx=(2*(dy-dx));
         int p=((2*dy)-dx);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(x<x2)
        {
           x++;

           if(p<0)
              p+=two_dy;

           else
              {
             y+=inc_dec;
             p+=two_dy_dx;
              }

           putpixel(x,y,color);
        }
      }

       else
      {
         int two_dx=(2*dx);
         int two_dx_dy=(2*(dx-dy));
         int p=((2*dx)-dy);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(y!=y2)
        {
           y+=inc_dec;

           if(p<0)
              p+=two_dx;

           else
              {
             x++;
             p+=two_dx_dy;
              }

           putpixel(x,y,color);
        }
      }
    }

 /*************************************************************************///--------------------------  show_screen( )  ---------------------------///*************************************************************************/void show_screen( )
    {
       setfillstyle(1,1);
     bar(182,26,438,38);

       settextstyle(0,0,1);
     setcolor(15);
       outtextxy(5,5,"******************************************************************************");
       outtextxy(5,17,"*-**************************************************************************-*");
       outtextxy(5,29,"*--------------------                                  ----------------------*");
       outtextxy(5,41,"*-**************************************************************************-*");
       outtextxy(5,53,"*-**************************************************************************-*");

     setcolor(11);
       outtextxy(189,29,"General Perspective Projection");

     setcolor(15);

       for(int count=0;count<=30;count++)
          outtextxy(5,(65+(count*12)),"*-*                                                                        *-*");

       outtextxy(5,438,"*-**************************************************************************-*");
       outtextxy(5,450,"*---------------------------                         ------------------------*");
       outtextxy(5,462,"******************************************************************************");

     setcolor(12);
       outtextxy(227,450,"  Press any key to exit ");
    }

  
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Easy Tutor
Easy Tutor author of Program to show the projection of 3D objects using General Perspective Projection is from United States. Easy Tutor says

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