# include <iostream.h>
# include <graphics.h>
# include <conio.h>
# include <math.h>
# define f 0.3
# define projection_angle 45
void show_screen( );
void apply_translation(constint,constint,constint,
constint,constint,constint);
void multiply_matrices(constfloat[4],constfloat[4][4],float[4]);
void draw_ellipse(constint,constint,constint);
void get_projected_point(int&,int&,int&);
void Line(constint,constint,constint,constint);
int main( )
{
int driver=VGA;
int mode=VGAHI;
initgraph(&driver,&mode,"..\\Bgi");
show_screen( );
int x=0;
int y=320;
int z=0;
setcolor(15);
draw_ellipse(x,y,z);
setcolor(15);
settextstyle(0,0,1);
outtextxy(50,415,"*** Press any key to make a 3D solid object i.e. Cylinder.");
getch( );
for(int t=1;t<=150;t++)
apply_translation(x,y,z,0,-t,0);
getch( );
return 0;
}
/*************************************************************************///------------------------- apply_translation( ) ----------------------///*************************************************************************/void apply_translation(constint x,constint y,constint z,
constint Tx,constint Ty,constint Tz)
{
int _x=x;
int _y=y;
int _z=z;
float matrix_a[4]={_x,_y,_z,1};
float matrix_b[4][4]={
{ 1,0,0,0 } ,
{ 0,1,0,0 } ,
{ 0,0,1,0 } ,
{ Tx,Ty,Tz,1 }
};
float matrix_c[4]={0};
multiply_matrices(matrix_a,matrix_b,matrix_c);
_x=(int)(matrix_c[0]+0.5);
_y=(int)(matrix_c[1]+0.5);
_z=(int)(matrix_c[2]+0.5);
draw_ellipse(_x,_y,_z);
}
/************************************************************************///---------------------- multiply_matrices( ) ------------------------///************************************************************************/void multiply_matrices(constfloat matrix_1[4],
constfloat matrix_2[4][4],float matrix_3[4])
{
for(int count_1=0;count_1<4;count_1++)
{
for(int count_2=0;count_2<4;count_2++)
matrix_3[count_1]+=
(matrix_1[count_2]*matrix_2[count_2][count_1]);
}
}
/************************************************************************///-------------------------- draw_ellipse( ) -------------------------///************************************************************************/void draw_ellipse(constint x,constint y,constint z)
{
int _x=x;
int _y=y;
int _z=z;
get_projected_point(_x,_y,_z);
_x+=320;
setcolor(15);
setfillstyle(1,0);
fillellipse(_x,_y,75,50);
}
/************************************************************************///--------------------- get_projected_point( ) -----------------------///************************************************************************/void get_projected_point(int& x,int& y,int& z)
{
float fcos0=(f*cos(projection_angle*(M_PI/180)));
float fsin0=(f*sin(projection_angle*(M_PI/180)));
float Par_v[4][4]={
{1,0,0,0},
{0,1,0,0},
{fcos0,fsin0,0,0},
{0,0,0,1}
};
float xy[4]={x,y,z,1};
float new_xy[4]={0};
multiply_matrices(xy,Par_v,new_xy);
x=(int)(new_xy[0]+0.5);
y=(int)(new_xy[1]+0.5);
z=(int)(new_xy[2]+0.5);
}
/*************************************************************************///-------------------------- show_screen( ) ---------------------------///*************************************************************************/void show_screen( )
{
setfillstyle(1,1);
bar(140,26,485,38);
settextstyle(0,0,1);
setcolor(15);
outtextxy(5,5,"******************************************************************************");
outtextxy(5,17,"*-**************************************************************************-*");
outtextxy(5,29,"*--------------- ----------------*");
outtextxy(5,41,"*-**************************************************************************-*");
outtextxy(5,53,"*-**************************************************************************-*");
setcolor(11);
outtextxy(145,29,"Translational Sweep Representation Method");
setcolor(15);
for(int count=0;count<=30;count++)
outtextxy(5,(65+(count*12)),"*-* *-*");
outtextxy(5,438,"*-**************************************************************************-*");
outtextxy(5,450,"*------------------------- -------------------------*");
outtextxy(5,462,"******************************************************************************");
setcolor(12);
outtextxy(229,450,"Press any Key to exit.");
}