# include <iostream.h>
# include <graphics.h>
# include <conio.h>
# include <math.h>
# define f 0.3
# define projection_angle 45
void show_screen( );
void apply_rotation_along_y_axis(constint,constint,constint,constint);
void multiply_matrices(constfloat[4],constfloat[4][4],float[4]);
void draw_circle(constint,constint,constint);
void get_projected_point(int&,int&,int&);
void Line(constint,constint,constint,constint);
int main( )
{
int driver=VGA;
int mode=VGAHI;
initgraph(&driver,&mode,"..\\Bgi");
show_screen( );
int x=0;
int y=250;
int z=200;
setcolor(15);
draw_circle(x,y,z);
setcolor(15);
settextstyle(0,0,1);
outtextxy(50,415,"*** Press any key to make a 3D solid object i.e. Tube.");
getch( );
for(int angle=0;angle<=360;angle++)
apply_rotation_along_y_axis(x,y,z,angle);
getch( );
return 0;
}
/*************************************************************************///------------------- apply_rotation_along_y_axis( ) ------------------///*************************************************************************/void apply_rotation_along_y_axis(constint x,constint y,
constint z,constint theta)
{
int _x=x;
int _y=y;
int _z=z;
float angle=(theta*(M_PI/180));
float matrix_a[4]={_x,_y,_z,1};
float matrix_b[4][4]={
{ cos(angle),0,-sin(angle),0 } ,
{ 0,1,0,0 } ,
{ sin(angle),0,cos(angle),0 } ,
{ 0,0,0,1 }
};
float matrix_c[4]={0};
multiply_matrices(matrix_a,matrix_b,matrix_c);
_x=(int)(matrix_c[0]+0.5);
_y=(int)(matrix_c[1]+0.5);
_z=(int)(matrix_c[2]+0.5);
draw_circle(_x,_y,_z);
}
/************************************************************************///---------------------- multiply_matrices( ) ------------------------///************************************************************************/void multiply_matrices(constfloat matrix_1[4],
constfloat matrix_2[4][4],float matrix_3[4])
{
for(int count_1=0;count_1<4;count_1++)
{
for(int count_2=0;count_2<4;count_2++)
matrix_3[count_1]+=
(matrix_1[count_2]*matrix_2[count_2][count_1]);
}
}
/************************************************************************///-------------------------- draw_circle( ) -------------------------///************************************************************************/void draw_circle(constint x,constint y,constint z)
{
int _x=x;
int _y=y;
int _z=z;
get_projected_point(_x,_y,_z);
_x+=320;
setcolor(15);
circle(_x,_y,30);
}
/************************************************************************///--------------------- get_projected_point( ) -----------------------///************************************************************************/void get_projected_point(int& x,int& y,int& z)
{
float fcos0=(f*cos(projection_angle*(M_PI/180)));
float fsin0=(f*sin(projection_angle*(M_PI/180)));
float Par_v[4][4]={
{1,0,0,0},
{0,1,0,0},
{fcos0,fsin0,0,0},
{0,0,0,1}
};
float xy[4]={x,y,z,1};
float new_xy[4]={0};
multiply_matrices(xy,Par_v,new_xy);
x=(int)(new_xy[0]+0.5);
y=(int)(new_xy[1]+0.5);
z=(int)(new_xy[2]+0.5);
}
/*************************************************************************///-------------------------- show_screen( ) ---------------------------///*************************************************************************/void show_screen( )
{
setfillstyle(1,1);
bar(154,26,476,38);
settextstyle(0,0,1);
setcolor(15);
outtextxy(5,5,"******************************************************************************");
outtextxy(5,17,"*-**************************************************************************-*");
outtextxy(5,29,"*---------------- -----------------*");
outtextxy(5,41,"*-**************************************************************************-*");
outtextxy(5,53,"*-**************************************************************************-*");
setcolor(11);
outtextxy(162,29,"Rotational Sweep Representation Method");
setcolor(15);
for(int count=0;count<=30;count++)
outtextxy(5,(65+(count*12)),"*-* *-*");
outtextxy(5,438,"*-**************************************************************************-*");
outtextxy(5,450,"*------------------------- -------------------------*");
outtextxy(5,462,"******************************************************************************");
setcolor(12);
outtextxy(229,450,"Press any Key to exit.");
}