Im conceptualizing this game that has mechanics which are similar to: Scorched
Earth, the Worms series and Gunbound (if you havent heard of the games, feel
free to google them :) ) Anyway, I was wondering if anyone can suggest a good
way of implementing the use of projectile motion in java considering these
factors:
- the player would have to adjust the angle of the shooter and determine the
power at which the projectile would be shot
- the projectile will then follow a path determined by the angle and strength it
was shot
- basic physic laws apply
- (i dont know if i will implement a "wind drag" feature yet to the game)
- J2ME Specific: J2ME does not use the data types: float and double
I have been considering how to do this for a LONG time now. any type of help
will be GREATLY appreciated, thanks!!!