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Design a game based on 5*5 matrix and two players moving in spiral way to the center given the dice value

Posted By: Milind Mishra     Category: Artificial Intelligence     Views: 7698

Design a game based on 5*5 matrix and two players moving in spiral way to the center given the dice value. Write production rules for moving each player according to their original position and the dice value. Whoever reaches at the center first is considered winner.

Code for Design a game based on 5*5 matrix and two players moving in spiral way to the center given the dice value in Artificial Intelligence

%trace
domains
    
    startx,starty = integer
    dicevalx,dicevaly = integer
    totalx,totaly = integer

database

    state(startx,starty,dicevalx,dicevaly)

predicates

    play(startx,starty)
    rand(startx,starty)
    turnx(startx,starty,dicevalx,totalx,totaly)
    turny(startx,starty,dicevaly,totalx,totaly)
    checkx(startx,starty,dicevalx,totalx,totaly)
    checky(startx,starty,dicevaly,totalx,totaly)

clauses

    play(Startx,StartY):-
        Startx = 25,
        Starty <= 25,
        write("X is Winner").
    
    play(Startx,StartY):-
        Starty = 25,
        Startx <= 25,
        write("Y is winner").
        
    play(Startx,Starty):-
        Startx = 0,
        Starty = 0,
        rand(6,Dicevalx),
        Newvalx = Dicevalx,
        turnx(Startx,Starty,Newvalx,Totalx,Totaly),
        rand(6,Dicevaly),
        Newvaly = Dicevaly,
        Totalxx = Totalx,
        Totalxy = Totaly,
        turny(Totalxx,Totalxy,Newvaly,Totalyx,Totalyy),
        Newx = Totalyx,
        Newy = Totalyy,
        assert(state(Newx,Newy,Newvalx,Newvaly)),
        write("X : ",Newx,"  Y : ",Newy,"  Diecevalx : ",Newvalx,"  Dicevaly :",Newvaly),nl,
        play(Newx,Newy).
    
    play(Startx,Starty):-
        Startx <= 19,
        Starty <= 19,
        rand(6,Dicevalx),
        Newvalx = Dicevalx,
        turnx(Startx,Starty,Newvalx,Totalx,Totaly),
        rand(6,Dicevaly),
        Newvaly = Dicevaly,
        Totalxx = Totalx,
        Totalxy = Totaly,
        turny(Totalxx,Totalxy,Newvaly,Totalyx,Totalyy),
        Newx = Totalyx,
        Newy = Totalyy,
        assert(state(Newx,Newy,Newvalx,Newvaly)),
        write("X : ",Newx,"  Y : ",Newy,"  Dicevalx : ",Newvalx,"  Dicevaly : ",Newvaly),nl,
        play(Newx,Newy).
    
    play(Startx,Starty):-
        Startx < 26,
        Starty < 26,
        rand(6,Dicevalx),
        Newvalx=Dicevalx,
        checkx(Startx,Starty,Newvalx,Totalx,Totaly),
        Totalxx = Totalx,
        Totalxy = Totaly,
        rand(6,Dicevaly),
        Newvaly=Dicevaly,
        checky(Totalxx,Totalxy,Newvaly,Totalyx,Totalyy),
        Newx = Totalyx,
        Newy = Totalyy,
        assert(state(Newx,Newy,Newvalx,Newvaly)),
        write("X : ",Newx,"  Y : ",Newy,"  Dicevalx : ",Newvalx,"  Dicevaly : ",Newvaly),nl,
        play(Newx,Newy). 

    rand(X,Y):-
        random(Z),
        Y = (X - 1) * Z + 1.
    
    turnx(Startx,Starty,Dicevalx,Totalx,Totaly):-
        Startx + Dicevalx <> Starty,
        free(Totalx),
        Totalx = Startx + Dicevalx,
        free(Totaly),
        Totaly = Starty.
    
    turnx(Startx,Starty,Dicevalx,Totalx,Totaly):-
        Startx + Dicevalx = Starty,
        free(Totalx),
        Totalx = Startx + Dicevalx,
        free(Totaly),
        Totaly = 0.
    
    turny(Startx,Starty,Dicevaly,Totalx,Totaly):-
        Starty + Dicevaly <> Startx,
        free(Totaly),
        Totaly = Starty + Dicevaly,
        free(Totalx),
        Totalx = Startx.
        
    turny(Startx,Starty,Dicevaly,Totalx,Totaly):-
        Starty + Dicevaly = Startx,
        free(Totaly),
        Totaly = Starty + Dicevaly,
        free(Totalx),
        Totalx = 0.

    checkx(Startx,Starty,Dicevalx,Totalx,Totaly):-
        25 - Startx >= Dicevalx,
        turnx(Startx,Starty,Dicevalx,Totalx,Totaly).
        
    checkx(Startx,Starty,Dicevalx,Totalx,Totaly):-
        25 - Startx <= Dicevalx,
        free(Totalx),
        Totalx = Startx,
        Totaly = Starty.

    checky(Startx,Starty,Dicevaly,Totalx,Totaly):-
        25 - Starty >= Dicevaly,
        turny(Startx,Starty,Dicevaly,Totalx,Totaly).
        
    checky(Startx,Starty,Dicevaly,Totalx,Totaly):-
        25 - Starty <= Dicevaly,
        free(Totaly),
        Totaly = Starty,
        Totalx = Startx.
        
    goal
        makewindow(1,7,7,"Spriral Move Game (2 Player)",0,0,25,80),
        assert(state(0,0,0,0)),
        play(0,0),
        save("spiral_out.txt").

Output :

+-------------------------Spriral Move Game (2 Player)-------------------------+
¦X : 5  Y : 4  Diecevalx : 5  Dicevaly :4                                      ¦
¦X : 10  Y : 9  Dicevalx : 5  Dicevaly : 5                                     ¦
¦X : 0  Y : 13  Dicevalx : 3  Dicevaly : 4                                     ¦
¦X : 6  Y : 18  Dicevalx : 6  Dicevaly : 5                                     ¦
¦X : 12  Y : 21  Dicevalx : 6  Dicevaly : 3                                    ¦
¦X : 18  Y : 25  Dicevalx : 6  Dicevaly : 4                                    ¦
¦Y is winner                                                                   ¦
¦Press the SPACE bar                                                           ¦
¦                                                                              ¦
¦ 
----------------------------------------------------------------
spiral_out.txt

state(0,0,0,0)
state(5,4,5,4)
state(10,9,5,5)
state(0,13,3,4)
state(6,18,6,5)
state(12,21,6,3)
state(18,25,6,4)
                                                                             
  
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Milind Mishra
Milind Mishra author of Design a game based on 5*5 matrix and two players moving in spiral way to the center given the dice value is from India.
 
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