I need some help in java. If you know, I really appriciated.
Here is my question .
This problem is from Book Deitel&Deitel Fourth Edition Chap # 17
Exercise # 17.17
Q : Multthreaded server are quite popular today, especially becaues
of the incresing use of multiprocessing servers. modify the simple
server application presented in section 17.6 to be a multithreaded
server. then use several client application and have each of them
connect to the server simultaneously, Use a Vectory to store teh
client threads.
The question I am having is
( 1 ) Do I have to make Thread of Server.java or Client. java
Any help would be helpful...
Here is 17.6 exercise
// Fig. 17.4: Server.java
// Set up a Server that will receive a connection
// from a client, send a string to the client,
// and close the connection.
// Java core packages
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
// Java extension packages
import javax.swing.*;
public class Server extends JFrame{
private JTextField enterField;
private JTextArea displayArea;
private ClientChat client[] ;
private ServerSocket server;
// private Socket connection;
private int counter = 0;
// set up GUI
public Server()
{
super( "Server" );
Container container = getContentPane();
client = new ClientChat[2] ;
counter = 0 ;
try {
server = new ServerSocket( 5000, 2 );
}
catch ( IOException iException )
{
iException.printStackTrace();
System.exit( 1 ) ;
}
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to client
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
} // end of start method
public void execute()
{
client[0] = new ClientChat( server.accept(), 1 );
client[0].start();
client[1] = new ClientChat( server.accept(), 2 );
client[1].start();
}
private void sendData( String message )
{
// send object to client
try {
// output.writeObject( "SERVER>>> " + message );
// output.flush();
// displayArea.append( "\nSERVER>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Server application = new Server();
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.execute();
}
private class ClientChat extends Thread {
private Socket connection1 ;
private ObjectInputStream input ;
private ObjectOutputStream output ;
private int chatplayers ;
public ClientChat( Socket socket1, int number1 )
{
chatplayers = number1 ;
connection1 = socket1 ;
try {
input = new ObjectInputStream( connection1.getInputStream
() ) ;
output = new ObjectOutputStream( connection1.getOutputStream
() );
}
catch ( IOException iException )
{
iException.printStackTrace() ;
System.exit(1 );
}
} // constructor.
// set up and run server
public void run()
{
// set up server to receive connections;
// process connections
try {
// Step 1: Create a ServerSocket.
// server = new ServerSocket( 5000, 100 );
while ( true ) {
// Step 2: Wait for a connection.
waitForConnection();
// Step 3: Get input and output streams.
getStreams();
// Step 4: Process connection.
processConnection();
// Step 5: Close connection.
closeConnection();
++counter;
}
}
// process EOFException when client closes connection
catch ( EOFException eofException ) {
System.out.println( "Client terminated connection" );
}
// process problems with I/O
catch ( IOException ioException ) {
ioException.printStackTrace();
}
} // end of Run
// wait for connection to arrive, then display connection info
private void waitForConnection() throws IOException
{
displayArea.setText( "Waiting for connection\n" );
// allow server to accept a connection
displayArea.append( "Connection " + counter +
" received from: " +
connection1.getInetAddress().getHostName() );
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
connection1.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
connection1.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// process connection with client
private void processConnection() throws IOException
{
// send connection successful message to client
String message = "SERVER>>> Connection successful";
output.writeObject( message );
output.flush();
// enable enterField so server user can send messages
enterField.setEnabled( true );
// process messages sent from client
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from client
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "CLIENT>>> TERMINATE" ) );
}
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nUser terminated connection" );
enterField.setEnabled( false );
output.close();
input.close();
connection1.close();
}
// send message to client
// }
}// end of Clientchat class
} // end class Server